|
|
(10 intermediate revisions by 9 users not shown) |
Line 1: |
Line 1: |
− | some moron found things hard and whined. boo hoo hoo. waaah. also he'll never donate. We'll miss him so much.
| |
| | | |
− | '''Q:''' What is the picture in the dosbox www site in the title bar?
| |
| | | |
− | Dune 2
| + | == Core=dynamic == |
− | '''Q''' How do you change the size of the DosBox? I don't want to go full screen but I do want it a little bigger than it is.
| |
| | | |
− | IMGMOUNT's data is deprecated. There is a -u command, and it works. So you can unmount images. Please fix this. Thanks.
| + | Setting '''core=dynamic''' gave a significant performance boost in Wolfenstein 3D. |
− | :No it's not deprecated. The question is about changing images ingame, where unmounting is impossible.
| + | What does this actually do, and why isn't it default? |
| | | |
− | | + | And whats the difference between the '''cputype'''s? |
− | | |
− | | |
− | | |
− | == Question ==
| |
− | '''Q''' Hello, I am making an app for DOSBox (Made with Apple Automator, Mac Only) that launches games without the need to fiddle around in the DOS shell. I was wondering if I might be able to use the DOSBox icon/logo for my app. I intend to distribute the app on Apple's site [http://www.Apple.com/downloads]
| |
− | | |
− | Anyone have an answer to the fellow who asked about the error message saying that the video file format is wrong? It would seem that if the game is already playing, it can't be too wrong... [[User:4.231.173.149|4.231.173.149]] 19:20, 14 September 2009 (UTC)
| |
Latest revision as of 15:21, 28 April 2012
Core=dynamic
Setting core=dynamic gave a significant performance boost in Wolfenstein 3D.
What does this actually do, and why isn't it default?
And whats the difference between the cputypes?