Difference between revisions of "Scaler"
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Back in the original days of DOS, games ran on specific resolutions on CRT monitors (and occasionally televisions). Limited hardware required these games to run on what is today considered extremely low resolutions. A Scaler is like a filter, that reprocesses the emulated screen before it is drawn on the physical monitor, and enables old games to take on a slightly updated look (or stylized look). | Back in the original days of DOS, games ran on specific resolutions on CRT monitors (and occasionally televisions). Limited hardware required these games to run on what is today considered extremely low resolutions. A Scaler is like a filter, that reprocesses the emulated screen before it is drawn on the physical monitor, and enables old games to take on a slightly updated look (or stylized look). | ||
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== Examples == | == Examples == |
Revision as of 10:08, 11 February 2008
Back in the original days of DOS, games ran on specific resolutions on CRT monitors (and occasionally televisions). Limited hardware required these games to run on what is today considered extremely low resolutions. A Scaler is like a filter, that reprocesses the emulated screen before it is drawn on the physical monitor, and enables old games to take on a slightly updated look (or stylized look).
Examples
These screen shots (of Doom) represent a small section of the full game screen, and have been blowup 200% to better show how the image is being altered. Some effects are more subtle or visible depending on the range of colors displayed on the screen at individual moments.
Scaler | Example |
---|---|
normal2x
normal3x |
|
advmame2x
advmame3x |
|
hq2x
hq3x |
|
2xsai | |
super2xsai | |
advinterp2x
advinterp3x |
|
tv2x
tv3x |
|
rgb2x
rgb3x |
|
scan2x
scan3x |