Difference between revisions of "GAMES:Blood"
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Furthermore, here is what seems to be optimal setting for Blood: | Furthermore, here is what seems to be optimal setting for Blood: | ||
− | core=dynamic (anything else makes the game crawl, even on powerful machines) | + | |
+ | memsize=64 (see above) | ||
+ | |||
+ | core=dynamic (anything else makes the game crawl, even on powerful machines) <br /> | ||
cycles=max | cycles=max | ||
− | scaler=none (since you would want to set the high resolution in-game) | + | scaler=none (since you would want to set the high resolution in-game) <br /> |
− | output=overlay (or surface, using opengl makes the game unreasonably fuzzy) | + | output=overlay (or surface, using opengl makes the game unreasonably fuzzy and hard-to-read) <br /> |
Revision as of 09:33, 6 May 2009
Runs with sound and high resolution!
It may show an error about low RAM when you run it (Just press a key to skip it), however in-game the program runs smoothly and perfectly.
By default, DOSbox allocates only 16 MB of RAM, which is a bit too little for Blood. To avoid seeing the message informing you of such condition, open your dosbox.conf configuration file, find section [dosbox] and alter the value named memsize to be at least 38.
Furthermore, here is what seems to be optimal setting for Blood:
memsize=64 (see above)
core=dynamic (anything else makes the game crawl, even on powerful machines)
cycles=max
scaler=none (since you would want to set the high resolution in-game)
output=overlay (or surface, using opengl makes the game unreasonably fuzzy and hard-to-read)