Difference between revisions of "GAMES:Shannara"
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C:\>SHANNARA.EXE | C:\>SHANNARA.EXE | ||
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== Making it work == | == Making it work == |
Revision as of 20:40, 12 October 2010
Shannara is an adventure game for the IBM PC based on the Shannara series of the first three books.
Windows
How to install with CD
Mounting the game CD-Rom drive. E.g.
Z:\>MOUNT D D:\ -t cdrom
Mounting a folder from your harddrive for the game installation. E.g.
Z:\>MOUNT C C:\DOSGAMES
Change into the folder D:\SHANNARA\ and execute the INSTALL.EXE. Follow the installation steps. You should use a minimal installation and the installation drive for the game is C:. The default installation folder is SHANNARA. Finish the sound setup and change into the folder C:\SHANNARA\. Start the game.
C:\SHANNARA\SHANNARA.EXE
How to install with an ISO
Mounting the game ISO. E.g.
Z:\>IMGMOUNT D C:\DOSGAMES\ISO\SHANNARA\Shannara.iso -t iso
Mounting a folder from your harddrive for the game installation. E.g.
Z:\>MOUNT C C:\DOSGAMES
Change into the folder D:\SHANNARA\ and execute the INSTALL.EXE. Follow the installation steps. You should use a minimal installation and the installation drive for the game is C:. The default installation folder is SHANNARA. Finish the sound setup and change into the folder C:\SHANNARA\. Start the game.
C:\SHANNARA\SHANNARA.EXE
How to install without CD/ISO
Copy the SHANNARA folder from CD to your local drive e.g. C:\DOSGAMES\. Change into the folder C:\DOSGAMES\SHANNARA\ and open the LEGEND.INI file with a text editor.
Original LEGEND.INI file:
MOUSE=MOUSE PICDATA=.\ VOCDATA=.\VOC SAVEDATA=C:\ FLCDATA=.\FLICS
To play the game without CD make the following modifications.
Modified LEGEND.INI file:
KEYBOARD=NORMAL MOUSE=MOUSE PICDATA=C:\ VOCDATA=C:\VOC\ SAVEDATA=C:\ FLCDATA=C:\FLICS\
Mounting the game folder from your harddrive.
Z:\>MOUNT C C:\DOSGAMES\SHANNARA
You should execute SETSOUND.EXE at first to start the configuration for the sound card.
C:\>SETSOUND.EXE
Then you can start the game via SHANNARA.EXE.
C:\>SHANNARA.EXE
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Making it work
If you want to play the game in full screen mode you should change the output parameter in the [sdl] section of your config file.
Default output parameter:
output=surface
Modified output parameter:
output=ddraw
This fixes an issue with all fading transitions in the game and enhances the image quality in a few cutscenes.
Read on in the Dosbox.conf for further informations about possible parameters.
DosBox config file example using an ISO
# This is the configurationfile for DOSBox 0.72. # Lines starting with a # are commentlines. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen -- Start dosbox directly in fullscreen. # fulldouble -- Use double buffering in fullscreen. # fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). # windowresolution -- Scale the window to this size IF the output device supports hardware scaling. # output -- What to use for output: surface,overlay,opengl,openglnb,ddraw. # autolock -- Mouse will automatically lock, if you click on the screen. # sensitiviy -- Mouse sensitivity. # waitonerror -- Wait before closing the console if dosbox has an error. # priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed). # Second entry behind the comma is for when dosbox is not focused/minimized. # mapperfile -- File used to load/save the key/event mappings from. # usescancodes -- Avoid usage of symkeys, might not work on all operating systems. fullscreen=false fulldouble=false fullresolution=original windowresolution=original output=ddraw autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper.txt usescancodes=true [dosbox] # language -- Select another language file. # memsize -- Amount of memory DOSBox has in megabytes. # machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga. # captures -- Directory where things like wave,midi,screenshot get captured. language= machine=vga captures=capture memsize=16 [render] # frameskip -- How many frames DOSBox skips before drawing one. # aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!. # scaler -- Scaler used to enlarge/enhance low resolution modes. # Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x, # 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x, # tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x. # If forced is appended (like scaler=hq2x forced), the scaler will be used # even if the result might not be desired. frameskip=0 aspect=false scaler=normal2x [cpu] # core -- CPU Core used in emulation: normal,simple,dynamic,auto. # auto switches from normal to dynamic if appropriate. # cycles -- Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # You can also let DOSBox guess the correct value by setting it to max. # The default setting (auto) switches to max if appropriate. # cycleup -- Amount of cycles to increase/decrease with keycombo. # cycledown Setting it lower than 100 will be a percentage. core=auto cycles=auto cycleup=500 cycledown=20 [mixer] # nosound -- Enable silent mode, sound is still emulated though. # rate -- Mixer sample rate, setting any devices higher than this will # probably lower their sound quality. # blocksize -- Mixer block size, larger blocks might help sound stuttering # but sound will also be more lagged. # prebuffer -- How many milliseconds of data to keep on top of the blocksize. nosound=false rate=22050 blocksize=2048 prebuffer=10 [midi] # mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent. # device -- Device that will receive the MIDI data from MPU-401. # This can be default,alsa,oss,win32,coreaudio,none. # config -- Special configuration options for the device. In Windows put # the id of the device you want to use. See README for details. mpu401=intelligent device=default config= [sblaster] # sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16. # sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster. # mixer -- Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3. # On auto the mode is determined by sblaster type. # All OPL modes are 'Adlib', except for CMS. # oplrate -- Sample rate of OPL music emulation. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 mixer=true oplmode=auto oplrate=22050 [gus] # gus -- Enable the Gravis Ultrasound emulation. # gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the # Gravis Ultrasound. (Same IRQ's and DMA's are OK.) # gusrate -- Sample rate of Ultrasound emulation. # ultradir -- Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=true gusrate=22050 gusbase=240 irq1=5 irq2=5 dma1=3 dma2=3 ultradir=C:\ULTRASND [speaker] # pcspeaker -- Enable PC-Speaker emulation. # pcrate -- Sample rate of the PC-Speaker sound generation. # tandy -- Enable Tandy Sound System emulation (off,on,auto). # For auto Tandysound emulation is present only if machine is set to tandy. # tandyrate -- Sample rate of the Tandy 3-Voice generation. # disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible. pcspeaker=true pcrate=22050 tandy=auto tandyrate=22050 disney=true [joystick] # joysticktype -- Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks, # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # timed -- enable timed intervals for axis. (false is old style behaviour). # autofire -- continuously fires as long as you keep the button pressed. # swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks. # buttonwrap -- enable button wrapping at the number of emulated buttons. joysticktype=auto timed=true autofire=false swap34=false buttonwrap=true [serial] # serial1-4 -- set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq. # for directserial: realport (required), rxdelay (optional). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms -- Enable XMS support. # ems -- Enable EMS support. # umb -- Enable UMB support. # keyboardlayout -- Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=none [ipx] # ipx -- Enable ipx over UDP/IP emulation. ipx=false [autoexec] # Lines in this section will be run at startup. echo off # German keyboard layout keyb gr IMGMOUNT D C:\DOSGAMES\ISO\SHANNARA\Shannara.iso -t iso MOUNT C C:\DOSGAMES\SHANNARA C:\ IF NOT EXIST DIG.INI GOTO SNDSETUP IF NOT EXIST MDI.INI GOTO SNDSETUP :PLAYGAME SHANNARA.EXE exit :SNDSETUP SETSOUND.EXE GOTO PLAYGAME