Difference between revisions of "Scaler"
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The scaler used can be changed in the [[dosbox.conf]] file; it can also be changed in DosBox session by using the ''scaler [name]'' command. The ''scaler'' command by itself will display the name of the active scaler. | The scaler used can be changed in the [[dosbox.conf]] file; it can also be changed in DosBox session by using the ''scaler [name]'' command. The ''scaler'' command by itself will display the name of the active scaler. | ||
− | == Examples == | + | >== Examples == |
These screen shots (of [[GAMES:Doom|Doom]]) represent a small section of the full game screen, and have been blown up 200% to better show how the image is being altered. Some effects are more subtle or visible depending on the range of colors displayed on the screen at individual moments. | These screen shots (of [[GAMES:Doom|Doom]]) represent a small section of the full game screen, and have been blown up 200% to better show how the image is being altered. Some effects are more subtle or visible depending on the range of colors displayed on the screen at individual moments. | ||
{| | {| | ||
|- | |- | ||
− | |style= | + | |style="vertical-align: top;padding-left:30px"| |
{| | {| | ||
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!Example | !Example | ||
|- | |- | ||
− | |style= | + | |style="vertical-align: top;"|normal2x |
normal3x | normal3x | ||
|[[Image:Scaler-normal2x.png]] | |[[Image:Scaler-normal2x.png]] | ||
|- | |- | ||
− | |style= | + | |style="vertical-align: top;"|advmame2x |
advmame3x | advmame3x | ||
|[[Image:Scaler-advmame2x.png]] | |[[Image:Scaler-advmame2x.png]] | ||
|- | |- | ||
− | |style= | + | |style="vertical-align: top;"|hq2x |
hq3x | hq3x | ||
|[[Image:Scaler-hq2x.png]] | |[[Image:Scaler-hq2x.png]] | ||
|} | |} | ||
− | |style= | + | |style="vertical-align: top;padding-left:30px"| |
{| | {| | ||
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!Example | !Example | ||
|- | |- | ||
− | |style= | + | |style="vertical-align: top;"|2xsai |
|[[Image:Scaler-2xsai.png]] | |[[Image:Scaler-2xsai.png]] | ||
|- | |- | ||
− | |style= | + | |style="vertical-align: top;"|super2xsai |
|[[Image:Scaler-super2xsai.png]] | |[[Image:Scaler-super2xsai.png]] | ||
|- | |- | ||
− | |style= | + | |style="vertical-align: top;"|advinterp2x |
advinterp3x | advinterp3x | ||
|[[Image:Scaler-advinterp2x.png]] | |[[Image:Scaler-advinterp2x.png]] | ||
|} | |} | ||
− | |style= | + | |style="vertical-align: top;padding-left:30px"| |
{| | {| | ||
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!Example | !Example | ||
|- | |- | ||
− | |style= | + | |style="vertical-align: top;"|tv2x |
tv3x | tv3x | ||
|[[Image:Scaler-tv2x.png]] | |[[Image:Scaler-tv2x.png]] | ||
|- | |- | ||
− | |style= | + | |style="vertical-align: top;"|rgb2x |
rgb3x | rgb3x | ||
|[[Image:Scaler-rgb2x.png]] | |[[Image:Scaler-rgb2x.png]] | ||
|- | |- | ||
− | |style= | + | |style="vertical-align: top;"|scan2x |
scan3x | scan3x | ||
|[[Image:Scaler-scan2x.png]] | |[[Image:Scaler-scan2x.png]] | ||
Line 67: | Line 67: | ||
|} | |} | ||
+ | |||
+ | ---- | ||
+ | <div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"> | ||
+ | ---- | ||
+ | =[http://ubodepiw.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]= | ||
+ | ---- | ||
+ | =[http://ubodepiw.co.cc CLICK HERE]= | ||
+ | ---- | ||
+ | </div> |
Revision as of 23:45, 14 November 2010
Back in the original days of DOS, games ran on specific resolutions on CRT monitors (and occasionally televisions). Limited hardware required these games to run on what is today considered extremely low resolutions. A Scaler is like a filter, that reprocesses the emulated screen before it is drawn on the physical monitor, and enables old games to take on a slightly updated look (or stylized look).
The scaler used can be changed in the dosbox.conf file; it can also be changed in DosBox session by using the scaler [name] command. The scaler command by itself will display the name of the active scaler.
>== Examples == These screen shots (of Doom) represent a small section of the full game screen, and have been blown up 200% to better show how the image is being altered. Some effects are more subtle or visible depending on the range of colors displayed on the screen at individual moments.
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