Scaler

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Revision as of 23:33, 10 February 2008 by 84.177.241.61 (talk)
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Back in the original days of DOS, games ran on specific resolutions on CRT monitors (and occasionally televisions). Limited hardware required these games to run on what is today considered extremely low resolutions. A Scaler is like a filter, that reprocesses the emulated screen before it is drawn on the physical monitor, and enables old games to take on a slightly updated look (or stylized look).

COULD SOMEONE EXPLAIN HOW TO ACTIVATE THE FILTERS, PLEASE?

Examples

These screen shots (of Doom) represent a small section of the full game screen, and have been blowup 200% to better show how the image is being altered. Some effects are more subtle or visible depending on the range of colors displayed on the screen at individual moments.

Scaler Example
normal2x

normal3x

Scaler-normal2x.png
advmame2x

advmame3x

Scaler-advmame2x.png
hq2x

hq3x

Scaler-hq2x.png
2xsai Scaler-2xsai.png
super2xsai Scaler-super2xsai.png
advinterp2x

advinterp3x

Scaler-advinterp2x.png
tv2x

tv3x

Scaler-tv2x.png
rgb2x

rgb3x

Scaler-rgb2x.png
scan2x

scan3x

Scaler-scan2x.png