GAMES:Shannara
Shannara is an adventure game for the IBM PC based on the Shannara series of the first three books.
Windows
How to install with CD
Mounting the game CD-Rom drive. E.g. where "D:\" is your local drive.
Z:\>MOUNT D D:\ -t cdrom
Mounting a folder from your harddrive for the game installation. E.g.
Z:\>MOUNT C D:\DOSGAMES\SHANNARA
Change into the folder D:\SHANNARA\ and execute the INSTALL.EXE. Follow the installation steps. You should use a minimal installation and the installation drive for the game is C:. The default installation folder is SHANNARA. Finish the sound setup and change into the folder C:\SHANNARA\. Start the game.
C:\SHANNARA\SHANNARA.EXE
How to install with an ISO
Mounting the game ISO. E.g.
Z:\>IMGMOUNT D D:\DOSGAMES\SHANNARA\ISO\Shannara.iso -t iso
Mounting a folder from your harddrive for the game installation. E.g.
Z:\>MOUNT C D:\DOSGAMES\SHANNARA
Change into the folder D:\SHANNARA\ and execute the INSTALL.EXE. Follow the installation steps. You should use a minimal installation and the installation drive for the game is C:. The default installation folder is SHANNARA. Finish the sound setup and change into the folder C:\SHANNARA\. Start the game.
C:\SHANNARA\SHANNARA.EXE
How to install without CD/ISO
Copy the SHANNARA folder from CD to your local drive e.g. D:\DOSGAMES\. Change into the folder D:\DOSGAMES\SHANNARA\ and open the LEGEND.INI file with a text editor.
Original LEGEND.INI file:
MOUSE=MOUSE PICDATA=.\ VOCDATA=.\VOC SAVEDATA=C:\ FLCDATA=.\FLICS
To play the game without CD make the following modifications.
Modified LEGEND.INI file:
KEYBOARD=NORMAL MOUSE=MOUSE PICDATA=C:\ VOCDATA=C:\VOC\ SAVEDATA=C:\ FLCDATA=C:\FLICS\
Mounting the game folder from your harddrive.
Z:\>MOUNT C D:\DOSGAMES\SHANNARA
You should execute SETSOUND.EXE at first to start the configuration for the sound card.
C:\>SETSOUND.EXE
Then you can start the game via SHANNARA.EXE.
C:\>SHANNARA.EXE
Making it work
If you want to play the game in full screen mode you should change the output parameter in the [sdl] section of your config file.
Default output parameter:
output=surface
Modified output parameter:
output=ddraw
This fixes an issue with all fading transitions in the game and enhances the image quality in a few cutscenes.
Read on in the Dosbox.conf for further informations about possible parameters.
DosBox config file example using an ISO
# This is the configurationfile for DOSBox 0.73 and 0.74. # Lines starting with a # are commentlines. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen: Start dosbox directly in fullscreen. # fulldouble: Use double buffering in fullscreen. # fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # output: What video system to use for output. # Possible values: surface, overlay, opengl, openglnb, ddraw. # autolock: Mouse will automatically lock, if you click on the screen. # sensitivity: Mouse sensitivity. # waitonerror: Wait before closing the console if dosbox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry) # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. fullscreen=false fulldouble=false fullresolution=original windowresolution=original output=ddraw autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper.txt usescancodes=true [dosbox] # language: Select another language file. # machine: The type of machine tries to emulate. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. language= machine=svga_s3 captures=capture memsize=16 [render] # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!. # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. frameskip=0 aspect=false scaler=normal2x [cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate. # Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. auto is the fastest choice. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails. # (Example: fixed 4000) # 'max' will allocate as much cycles as your computer is able to handle # # Possible values: auto, fixed, max. # cycleup: Amount of cycles to increase/decrease with keycombo. # cycledown: Setting it lower than 100 will be a percentage. core=auto cputype=auto cycles=auto cycleup=500 cycledown=20 [mixer] # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 2048, 4096, 8192, 1024, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize. nosound=false rate=22050 blocksize=2048 prebuffer=10 [midi] # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details. mpu401=intelligent mididevice=default midiconfig= [sblaster] # sbtype: Type of sblaster to emulate. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none. # sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, none. # oplemu: Provider for the OPL emulation. compat or old might provide better quality (see oplrate as well). # Possible values: default, compat, fast, old. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 sbmixer=true oplmode=auto oplemu=default oplrate=22050 [gus] # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716. # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=false gusrate=22050 gusbase=240 gusirq=5 gusdma=3 ultradir=C:\ULTRASND [speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). pcspeaker=true pcrate=22050 tandy=auto tandyrate=22050 disney=true [joystick] # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. (false is old style behaviour). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. joysticktype=auto timed=true autofire=false swap34=false buttonwrap=true [serial] # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq. # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms: Enable XMS support. # ems: Enable EMS support. # umb: Enable UMB support. # keyboardlayout: Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=auto [ipx] # ipx: Enable ipx over UDP/IP emulation. ipx=false [autoexec] # Lines in this section will be run at startup. ECHO OFF ### German keyboard layout KEYB GR ### My ISO location. Mount to device "D:" IMGMOUNT D D:\DOSGAMES\SHANNARA\ISO\Shannara.iso -t iso ### My Game data location. Mount to device "C:" MOUNT C D:\DOSGAMES\SHANNARA\DATA ### Very simple check. The game must installed to "C:\SHANNARA" IF NOT EXIST C:\SHANNARA\DIG.INI GOTO INSTALL IF NOT EXIST C:\SHANNARA\MDI.INI GOTO INSTALL :PLAYGAME C: CD SHANNARA SHANNARA.EXE EXIT :INSTALL D: ### Default device is "C:" ### Default directory is "SHANNARA" INSTALL.BAT ### INFO: (BUG?) ### The autoexec stop after the start of the "INSTALL.BAT". ### The command "GOTO PLAYGAME" don't work! Why? ### I don't know why. ### Enter "SHANNARA.EXE" to start the game or restart your DOSBox. GOTO PLAYGAME